

With a little under a month to go until its full release, Balan Wonderworld definitely doesn't have time to iron out any slight hiccups like this though. The demo also suffered from frequent hiccups. I do want to try the demo again on PC, but playing via Xbox One S, the game suffered from low-quality resolution and even a few complete lockups in moments of enemies spawning. If you transform into Whirling Wolf every face button aside from the bumpers now allows you to jump and spin, as Jumping Jack you get a Yoshi-like flutter, and some transformations don't even have the ability to jump like the fire breathing Dainty Dragon. The B button doesn't even work to go back if you're in a menu, it will just select what icon you're on. Just taking a quick glance at the controller layout, you can see why "simple" is a thought I'm having. There are 80 different transformations in Balan Wonderworld, but each can only do a single action. These transformations are the best part of the game, but only having access to three at a time feels like it's holding the player back or adding tedium, forcing the player to constantly be swapping out transformations at checkpoints. This frustration is enhanced by how limited each transformation is with what it can do. At any point in time, you can only have three transformation abilities with you they also work as your health, so if you're planning on using one, it can be a hassle if you lose it early in the level. I did enjoy the demo, but not as much as I was hoping I would. The worlds are colorful, the power-ups are interesting (even if you can understand their inspiration), but everything was just too simple or limited. While the Tims are kind of cute, they still can't hold a candle to Chaos You won't be able to collect all of the golden Balan Statues in a single run of a level, but as you continue to earn new transformations, there are chances to go back and mop up what's left. On your first trip through a level, you'll unlock new transformations and discover the secrets of the world. The core gameplay loop is visiting each of the Chapters and exploring the world, using the various powerups that you've unlocked. While they said it was two hours' worth of content, taking the time to go back to previous areas with new powerups ended up taking closer to three to four hours.

The demo has a surprising amount to offer. As Square Enix stated with their press release last week, the demo contains World 1 Chapters 1, 2, and a Boss Fight, World 4 Chapter 1, and World 6 Chapter 1. After getting my hands on the game, I realized I won't enjoy it as much as I thought, but that's not to say that plenty out there won't. From the trailer alone, longtime Sega fans will recognize the aesthetics of Billy Hatcher and the Giant Egg and NiGHTS Into Dreams. It's a game I've been looking forward to since it was first announced last year.

The demo for Balan Wonderworld, Yuji Naka's upcoming cheery and colorful puzzle platformer, is almost out.
